Currently works
- Real-time generation of navigable worlds
- Multimodal world initialization
- Real-time world state reprompting
- Long-horizon generation
- First- and third-person control
Introducing
DreamForge-World 0.1 is a real-time, controllable world model — 1.5B parameters, multimodal initialization, first- and third-person control, and reprompting mid-stream. A fully AI-generated world you can step inside and drive as it generates.
A world model is a neural network that learns the dynamics of an environment well enough to generate what happens next. DreamForge runs this loop in real time: you provide input — move forward, turn, look around — and the model generates the next moments of the world directly, frame by frame. Nothing in the scene is a pre-built mesh, sprite, or level. The world itself is the model's output.
DF-World 0.1 is a 1.5B-parameter model built on open research: LongLive (autoregressive finetune of Wan 2.1 1.3B DiT) as the video backbone, Matrix-Game 2’s residual action module adapted for first- and third-person keyboard and mouse control, a custom causal runtime on top, zero-shot multimodal conditioning, and heavy optimization for local inference on consumer GPUs.
Multimodal input initializes a world; live keyboard and mouse control — first- or third-person — drives real-time frame generation. Reprompting can change the world mid-stream.
Observed ranges for the current prototype — they will change as the model and serving stack evolve. DreamForge-World 0.1 generates at 480 × 832 (480p). In fp8 with real-time control on a single RTX 4090, we observe roughly 10–12 FPS at about 4 GB VRAM. Standard bf16 inference needs roughly 8 GB. On one H100, up to about 14–15 FPS with real-time control. The model runs fully locally — including on RTX 2060-class laptop GPUs with the quantized build. Rollouts extend beyond a minute of continuous generation. Spatial world memory is not present yet.
How DreamForge-World 0.1 compares on core capabilities against other publicly discussed interactive world model projects.
| Feature | Matrix-Game 2.0 | Matrix-Game 3.0 | HY-WorldPlay 1.5 | Waypoint 1.5 | Genie 3 | LingBot | DF-World 0.1 |
|---|---|---|---|---|---|---|---|
| Real-time on 1 GPU | Yes | Yes | Yes | Yes | No | No | Yes |
| Memory | No | Yes | Yes | No | Yes | Yes | No |
| Reprompting | No | No | Yes | Yes | Yes | Yes | Yes |
| Multimodal input | No | No | No | No | No | No | Yes |
| Dual-view support | No | No | Yes | No | Yes | Yes | Yes |
| Resolution | 360p | 720p | 720p | 720p | 720p | 720p | 480p |
| Generation horizon | Short | Medium | Medium | Medium | Long | Long | Medium |
| Motion control | Discrete | Discrete | Discrete | Continuous | Discrete | Discrete | Discrete |
DF-World 0.1 column highlights DreamForge-World 0.1 Preview against publicly discussed interactive world model projects.
DreamForge-World 0.1 is an early but working real-time world model — a controllable, fully generated environment you can step inside and drive. Here is what the current preview delivers and what we are still building toward.
Many "AI game" products procedurally assemble games from pre-made assets with agentic helpers — effectively orchestrating existing pieces into a playable layout, often limited to a single camera or genre. DreamForge takes the opposite path: the model generates the world itself — open-ended, multimodal, and controllable in real time. That is the generative path to living, interactive worlds.
We are building DF-World 0.5 now and plan to open-source it once it is ready. Near term: control that feels more natural, sound and richer detail so worlds feel alive, worlds that respond more intelligently to what you do, and spatial memory so places stay consistent as you revisit them.
A full technical report with methodology and results is planned for a future release.
Report — coming soonFollow the research. We email when new demos, technical previews, and early access open up.
Get updatesOr explore the live preview on the homepage.